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Lost Boys

Audiobook
1 of 1 copy available
1 of 1 copy available

From the bestselling storyteller Orson Scott Card comes a gripping story of terror within a small town.

Step Fletcher, his pregnant wife DeAnne, and their three children move to Steuben, North Carolina, with high hopes. But Step's new job with a software company turns out to be a snake pit, and eight-year-old Stevie's school is worse, an unending parade of misery and disaster. As Stevie retreats into himself, focusing more and more on a mysterious computer game and a growing troop of imaginary friends, the Fletchers' concern turns to terror. There is something eerie about his loyal, invisible new playmates: each shares the name of a child who has recently vanished from the sleepy Southern town. And as evil strikes out from the most trusted corners, it's suddenly clear that Stevie is next on the list.

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  • Reviews

    • AudioFile Magazine
      Step Fletcher takes a job with a small software company, which means moving his family to North Carolina. The adjustment isn't easy for Step, and it's increasingly difficult for 8-year old Stevie, who can't understand his teacher's Southern drawl and becomes the object of her scorn. Stefan Rudnicki finds a voice for each of the main characters, capturing the personalities of the children as well as the adults. He uses accents judiciously to reinforce the differences between Step's family and the people in the town they're trying to make their home. As Stevie's world of imaginary friends continues to expand, his parents realize that it is keeping pace with the list of boys missing from the town. Rudnicki draws on the intensity of the characters' emotions, adding a compelling edge to the suspense. J.E.M. 2005 Audie Award Finalist (c) AudioFile 2005, Portland, Maine
    • Publisher's Weekly

      November 2, 1992
      Accomplished fantasy/SF writer Card ( The Memory of Earth ) has turned his autobiographical short story ``Lost Boys'' into an intriguing demi-mainstream novel. Here the Card family has been transmuted into the Fletchers, devout Mormons with three children and another on the way. A job offer from a South Carolina computer software company motivates Step Fletcher to move there; he is still seeking the financial success that once seemed assured via a computer game he invented. Unsettled by the move, their eldest son, Stevie, has trouble adjusting in school and becomes introverted, taking refuge with imaginary friends. Meanwhile, the Fletchers meet new people in their Mormon ward (including a religious hysteric), Step is the victim of malicious office politics and the family is beset by constant money troubles and worries about Stevie. Their concern escalates when young boys begin to disappear from the community, especially since the missing boys bear the names of Stevie's imaginary companions. Most of this absorbing novel has the pull of family drama with an over-layer of rising suspense, until Card switches genres and introduces half a dozen ghosts into the narrative. A cruel, if redemptive, experience for the Fletchers ensues. Though some readers may find the fantastic plot elements jarring, Card's easy and natural prose goes a long way toward authenticating the supernatural intrusion.

    • Publisher's Weekly

      December 13, 1993
      A withdrawn eight-year-old in a troubled family invents imaginary friends who bear the names of missing children in this absorbing thriller.

Formats

  • OverDrive Listen audiobook

Languages

  • English

Levels

  • Text Difficulty:9-12

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